By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Espaol - Latinoamrica (Spanish - Latin America). For example, going from 25% of the cap to 75% of the cap takes days. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. Required fields are marked *, I will be waiting for you in our discord channel. Actions. Valve Corporation. Unlike resources, equipment can be stockpiled. Depends on the circumstances though. Different kinds of equipment require different resources to produce. Finally, multiply your current production efficiency and your new efficiency retention. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Running the same production line continuously gradually increases its efficiency. Build a supply hub (or port) in a resource-producing state and connect it to the capital. allowtraits. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. Is that a mistake? In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. ws [amount] This command will add war support (max. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. This adds 5 forts to a specific province in State 209. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . For more information, please see our Steel is the primary metal for most types of military machinery, whether it be tanks or ships. on Paradox technology, Legal The USA can get away with building barely any civs (some build none at all). . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The total amount of resources can also be increased by building infrastructure. An easy way to tell internal IDs is debug mode. A wise precaution is to move your high priority and high efficiency production lines up in the list. You didn't say what country you were playing so that would make a big difference. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. No. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Ships have a lower limit of dockyards that can be assigned to build them. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. It may not display this or other websites correctly. License costs increase by 1[21] civilian factory for each technology year beyond 1936. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. I'm not sure but if you look up hoi4 console commands on wiki you could see. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. It depends on the province really. Your email address will not be published. So, I decided to make a video to prove my point and win an argu. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Construct Infrastructure in resource-producing states. I wouldnt build close to the dangerous borders too unless I am confident in my military power. Each nation can use a percentage of the resources on its territory for military production. Because no major country can sustain oil output during war except USA. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Showing 1 - 6 of 6 comments. forum:1567238. They will take some time to build and require more free civilian factories to construct thigns faster. The base cost is modified by several national spirits and political advisors. Questions, Paradox add_equipment. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). The civilian factory goes to the nation whose equipment is being licensed. Jump to navigation Jump to search. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. Espaol - Latinoamrica (Spanish - Latin America). [deleted] 4 yr. ago. Baldurs Gate 3 Real Time Combat Will Never Happen. #6. Because higher the infrastructure, the faster the construction ends. Each item can have up to 15 civilian factories building it. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. there is another menu for the civilian factories, which are used to build structures. I'm starting with Russia in 2000 who have very low number of civs. Valve Corporation. I don't understand how those got in even as placeholder values. Are mil bases worth it? Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Some countries like German Reich and Italy have infrastructure upgrade focus trees. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Civilian factories are also used to trade for resources with other countries. Civilian factories important not only for building but also trading. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. This percentage depends on the trade law, with Closed Economy giving 100%. That is the only viable way. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. Military Factories can be converted into Civilian Factories for 9000 [1]. All trademarks are property of their respective owners in the US and other countries. I have looking for a console command to add factories but I couldnt find it. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They also provide a 10% build speed boost to all things in the province. JavaScript is disabled. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. Didn't see anything about this in the DD or forum, if it has been posted sorry. The stockpiles can be viewed under the Logistics Tab . on the left you should see a list of the contruction build queue. This website uses cookies. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Really helpful! All rights reserved. Information, Frequently Asked National focuses may also provide a way to gain licenses or provide bonuses to license production. Instead, factories produce individual tanks, airplanes, and so forth. You are using an out of date browser. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. instantconstruction. OttemanEmperor 2 yr. ago. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks for the help. For more information, please see our All trademarks are property of their respective owners in the US and other countries. civilian factories build literally everything in the Constructions screen. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. TheFuego126 6 yr. ago Didn't work. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. This penalty stacks multiplicatively with other modifiers. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. From Hearts of Iron 4 Wiki. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Because infrastructure also increases resource gain on the province. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Archived post. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Www videoen has shown it, just not the actual conversion. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . This is you new efficiency retention. it doesnt matter if you have 1 line and add factories to it. New to the game and all the in-game help is borked. If you spot a mistake then you are welcome to fix it. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. allowtraits. Redirect page. Same for shipyards. This command removes restrictions on general trait assignment. It depends on the province really. Offmap factories. One of the most important aspects of this game is industry. Because they might be hard to defend and you dont want to lose large part of your industry during war. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. To summarize, the real production efficiency will be given by. All of these can potentially be increased by industry technology, research, and national focuses. Come and meet with our huge family! That would be the best way to optimize your growth. Land divisions and air wings are not produced as atomic units. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. keep ecnomy fast growth to boom. i useually do infa in the midgame as well to boost resources and supply. The Math of HOI4 - (1) Civilian Factories. However, the player gets to keep a% of efficiency based on the change type. military_production = 0.5: Flat. Civilian Factories can be converted into Military Factories for 4000 [1]. Interactive corporate website. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. There are three types of factories: civilian, military, and dockyards. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Report Solution. Then I build military factories and trade resources if necessary. The formula looks like this: (Refineries are unaffected by this. Aluminum is important for the construction of specialized vehicles and aircraft. Is their a cheat where you can give yourself offmap civilian factories? but I'm not entirely sure. Hearts of Iron IV > General Discussions > Topic Details. Infrastructure also references Civilian Economy -25.00. Production efficiency is tracked separately for each factory. Nations may pay for production licenses from nations that already have researched a technology. You might think you dont need too many civ factories. Open State menu, click on factory. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. I do, however, know that it takes some time to do so. Scan this QR code to download the app now. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play It also gives a slight boost to construction speed. The table below primarily shows equipment for land units. Resources can also be viewed on the wiki at List of countries and at List of states. Rubber is important for the construction of most vehicles. Same for shipyards. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. It's a mid to late game priorty for me. Yes of course, you must build civilian factories no matter which country you play. over time. Privacy Policy. Builiding civilian factories is done just by clicking on map. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Thread starter Simon_9732495; Start date Dec 19, 2020; . This is your new production efficiency. Permanent link; Page information; Ad Space Civilian factory. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. This command has the same function as the above command, it is an alias. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Chromium is a metal used for the construction of advanced engines. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Privacy Policy. and our Please enter your username or email address to reset your password. They will take some time to build and require more free civilian factories to construct thigns faster. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. These have a base output of 5 [1] industrial capacity. Generally not worth it. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . I hope you enjoy my content. Note that a base production efficiency (default 10%) superior to this result will supersede it. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. I have seen small countries with 1000 factories. For more information, please see our Scan this QR code to download the app now. All trademarks are property of their respective owners in the US and other countries. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. #3. That is a good point. All rights reserved. Infrastructure is just a bonus at that point. You can build infrastructure and civilian/military factories in specific menu. try to get the civ focuses quickly. To increase priority for construction, clik the arrow next to it to move it up in the queue. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. ). This equipment is then sent to fill out the country's land divisions and air wings. Only the new factory has minimum efficiency. Your email address will not be published. A license from a country in your own faction results in a 25%[22] penalty to factory output. Fellow RPG lover here. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thanks for the help everyone! First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. However, there are many other important buildings needed to be build. They are automatically assigned when free in top to bottom order. New comments cannot be posted and votes cannot be cast. Specify a negative number to remove war support. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Appreciate the screen shot LordofWar16. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Posts: 6. All in all, build civilian factories early to start snowball effect. I personally built civilian factories from start up until mid 1937. think I figured it out but how do I increase max amount of factories I can build? Spam civilian factories then convert them to 301 military factories. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In-Game Equivalent. Cookie Notice If it is already enabled, executing this command will disable it. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). Espaol - Latinoamrica (Spanish - Latin America). Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. Civilian factories are the backbone of all nations in Hearts of Iron IV. Date Posted: Jul 6, 2021 @ 1:58pm. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Is there a general minimum level of infrastructure you should build in a province? Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. You take a factory making tractors and set it up to make tanks. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. All trademarks are property of their respective owners in the US and other countries. Valve Corporation. How many civilian factories should you build hoi4. I only build 12 in total. HOI4 should you build civilian factories? Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. CapnJack Jul 17, 2019 @ 6:24pm. Do you guys tend to build a lot of infrastructure early game? This would give you a new retention of 19%.). In usual production tab you can assign military factories to produce certain stuff. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment.

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