regain any expended uses when you nish a long rest.TECH POWERS KNOWN Your Potent Aptitude die changes when you reachYou learn 6 tech powers of your choice, and you learn certain levels in this class. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Are you a member knowledge allows them to channel the Force to greater of one of the two orders, or do you walk a dierent heights, unlocking unrivaled power, and twisting those path? description. shades of gray.However, this does not lead a zabrak to develop a Second Heart. Engineers put QUICK BUILDtheir lives on the line for a living, whether by choice or You can make an engineer quickly by following theseacknowledging their plights as an occupational hazard. Choose up to ten other creatures of within 60 feet of you that can hear you. You can speak, read, and write Galactic narratives by heart, and perform them all with Basic and Durese. one or more dice to restore hit points with a power, you instead use the highest number possible for each Additionally, whenever you use a power of 1st level die. When you cast a force powerthat restores hit points to a creatureother than you, you regain hit pointsequal to 2 + the power's level.47 CHAPTER 3 | CLASSESENGINEERFLINCHING OCCASIONALLY AS A BLASTER BOLT HITS THE NEARBYbulkhead, a Sullustan mechanic quickly solders a largewire. Whenever you make an Intelligenceamong the Gree, who gave them more respect than (Technology) check related to computers, you areother, "younger" species. Scholar is a brand new class. You can't discern color in darkness, only Wookiee names are diverse; some names are simple shades of gray. Their densely packed jungle Adept Climbers. The volume of While bothans are suitable for many classes, they backstabbing, subtle character assassination and most iconically t as operatives. Speed. Forto 18 for most adventurers. You can communicate non-verbally Male Names. Some modication eects require saving throws.When you use such an eect from this class, the DCequals your tech save DC. The zabraks a long rest.believe that the various experiences of the dierent Unarmed Combatant. CHAPTER 3 | CLASSES 50ARMORMECH ENGINEERING CASTING CELERITYThose engineers who choose the Armormech At 14th level, when you use your action to a cast a techEngineering discipline focus on the ability to work with power, you can use your Armormech's Celerity feature.hard metals and electronic shielding to construct andenhance all types of personal armor. A to Z Plothooks - a collection of alphabetized plothooks. When youare hit by an attack, you can use your reaction to ABILITY SCORE IMPROVEMENTshroud yourself in Force energy. star wars arms and equipment guide. DadHasADD. You are procient in Survival and Stealth.predators on the planet to near extinction, they began Keen Hearing and Smell. Radiant is gone.CHAPTER 1: STEP-BY-STEP CHARACTERS Thunder has become sonic damage.This chapter explains step-by-step character building, CHAPTER 10:as exemplied by Han Solo. sixth personality traits. Sith is an agglutinative language, in which words or even phrases were made up of linears sequences of distinct meaningful units.TOGRUTAVISUAL CHARACTERISTICSSkin Color Blue, green, orange, purple, red, white, or yellowHair Color NoneEye Color Black, blue, green, orange, purple, yellow, or redDistinctions Sharp canine teeth, two montrals, three or four head-tailsPHYSICAL CHARACTERISTICSHeight 4'9" +2d8" x(2d4) lb.Weight 115 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld ShiliLanguage TogrutiBIOLOGY AND APPEARENCE TOGRUTA TRAITSTogruta have rusty skin tones ranging in hue from blue As a togruta, you have the following special traits.to red to green, with white pigmentation on their faces, Ability Score Increase. NAMES Saving Face. His aw is that he often carrying a shield if you lack the required prociency, as chooses himself and his ship over others, so we explained in the Equipment section. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it wereTogruta have a strong sense of unity and togetherness. Until travel and technological advancement. Regardless of your Trandoshans worship their goddess, the Scorekeeper, position in that range, your size is Medium. Force-sensitives canFemale names tend to be longer than male names. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as FERAL INSTINCT you gain levels as a berserker, as shown in the Rage Damage column of the Berserker table. just blood ties. DETERMINE ABILITY SCORES Record your character's hit points on your charactersheet. First, put your highest ability score inPeople of towns and cities take pride in how their Strength, followed by Constitution. Zabraks don't use surnames. Do youlike non-Human species like Twi'leks or Wookiees? Surnames are familial. The die becomes a d8 at 5thmore at higher levels, as shown in the Tech Powers level, a d10 at 10th level, and a d12 at 15th level.Known column of the engineer class table. More than a mere emotion, their in chains to "civilized" lands and only now able to winanger is the ferocity of a cornered predator, the your freedom. was saved by someone else, regardless of the species, they would frequently devote themselves to a lifetime Speed. Your Each class description in the Classes section includes acharacter's species grants particular special traits, such section oering suggestions to quickly build aas special senses, prociency with certain weapons or character of that class, including how to assign yourtools, prociency in one tools, prociency in one or highest ability scores, a background suitable to themore skills, or the ability to use minor powers. PLAYER'S HANDBOOKTABLE OF CONTENTS 5 Guardian 69 6 Form I: Shii-Cho 73Credits 7 Form II: Makashi 74Preface 8 Form III: Soresu 75Introduction 8 Monk 76Using This Book 8 Echani Order 80How to Play 9 Nightsister Order 81Game Dice 9 Ters Ksi Order 82Specic Beats General 10 Operative 83Round Down 9 Gunslinger Practice 86The Three Pillars of Adventuring 17 Lethality Practice 87Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88Chapter 2: Species 19 Scholar 90Bith 20 Physician Pursuit 95Bothan 21 Politician Pursuit 98Chiss 22 Tactician Pursuit 100Duros 23 Scout 102Human 24 Deadeye Technique 106Jawa 25 Hunter Technique 108Kel Dor 26 Stalker Technique 109Mon Calamari 27 Sentinel 110Rodian 28 Path of Aggression 114Sith Pureblood 29 Path of Focus 115Togruta 30 Path of Shadows 116Trandoshan 31 Chapter 4: Backgrounds 117Twi'lek 32 Character Details 117Wookiee 33 Inspiration 119Zabrak 34 Backgrounds 119Chapter 3: Classes 37 Agent 120Berserker 38 Bounty Hunter 121Augmented Approach 40 Criminal 122Marauder Approach 41 Entertainer 123Warchief Approach 45 Gambler 124Consular 46 Jedi 125Way of Balance 47 Mandalorian 126Way of Lightning 48 Mercenary 127Way of the Sage 51 Noble 128Engineer 54 Scientist 129Armormech Engineering 57 Scoundrel 130Armstech Engineering 62 Sith 131Astrotech Engineering 66 Smuggler 132Fighter 67 Soldier 133Assault Specialist 68 Spacer 134Shield SpecialistTactical Specialist3 TABLE OF CONTENTSTABLE OF CONTENTS (CONTINUED)Chapter 5: Equipment 135 Chapter 7: Using Ability Scores 171Wealth 135 Ability Scores and Modiers 171Currency 135 Advantage and Disadvantage 171Selling Treasure 135 Prociency Bonus 172Armor and Shields 136 Ability Checks 172Light Armor 137 Using Each Ability 174Medium Armor 137 Saving Throws 178Heavy Armor 137 Chapter 8: Adventuring 179Getting Into and Out of Armor 138 Time 179Weapons 139 Movement 179Weapon Prociency 139 Speed 179Weapon Properties 139 Dicult Terrain 180Improvised Weapons 141 The Environment 181Adventuring Gear 143 Social Interaction 182Equipment Packs 143 Resting 183Ammunition 143 Between Adventures 183Communications 144 Chapter 9: Combat 185Data Recording and Storage 144 The Order of Combat 185Explosives 145 Movement and Position 186Life Support 146 Actions in Combat 187Medical Supplies 146 Making an Attack 189Utilities 147 Attack Rolls 189Weapon and Armor Accessories 148 Unseen Attackers and Targets 189Tools 150 Melee Attacks 189Trade Goods 151 Ranged Attacks 190Droids 152 Two-Weapon Fighting 190Mounts and Vehicles 152 Cover 190Mounts 152 Damage and Healing 190Vehicles 152 Hit Points 190Expenses 153 Damage Rolls 191Lifestle Expenses 153 Damage Resistance and Vulnerability 191Food, Drink, and Lodging 154 Healing 191Services 154 Dropping to 0 Hit Points 191Chapter 6: Customization Options 155 Knocking a Creature Out 192Multiclassing 155 Temporary Hit Points 193Prerequisites 155 Mounted Combat 193Experience Points 155 Underwater Combat 193Hit Points and Hit Dice 155 Chapter 10: Force- and Tech-casting 195Prociency Bonus 155 Chapter 11: Force Powers 199Prociencies 156 Chapter 12: Tech Powers 227Class Features 156 Appendix A: Conditions 255Fighting Styles 157 Appendix B: Recommended Variant Rules 257Feats 158 Index 259 TABLE OF CONTENTS 4This overhaul was made in accordance to Wizards of ART ASSETS: Jason Edmiston the Coast's Fan Content Policy. You may only cast force powers at 4th-level once. As the helmet locks into place, the ocer leapsinto the air, ying overhead and raining destruction onthe opposition. Jawas who spend the majority of their materials to construct a Tiny Device (AC 5, 1 hp). This helps Chapter 11 has been broken down into two chapters toplayers realize their characters in a more personal keep force and tech powers separate.fashion. You can see in dim light within 60 feet of you the population on their original homeworld of Korriban as if it were bright light, and in darkness as if it were as well as cultivated an intensely xenophobic society. Each class entry in this chapter includes a new roll.table summarizing the benets you gain at every level,and a detailed explanation of each one. range of the power 30 feet. Life in the wild places of the world is fraughtwith peril: rival tribes, deadly weather, and terrifyingmonsters. Kadro, Muraa, Neqama, Ruvroo, Xadra Female Names. As normal, you can't increase anability score above 20 using this feature. Fubbodrrl, Gurrfupayyc, Kioerrr, Lavgaeoak, Snrowbishutchuh, Zuaarkaykkk Powerful Build. Their thumb and small nger were bothfully opposable. His high Dexterity and on carrying capacity. You can speak, read, and write Shyriiwook. Male Names. CHAPTER 1 | STEP-BY-STEP CHARACTERS 146. You time around other species respond well to nicknames. wonderous setting, whether it's an underground enclave, a crumbling temple, a stretch of wilderness, or Chapter 7 provides more detailed rules for using the a bustling city. A shimmering barrier covers the story called a campaign. Species Similarly, bith have Speed. use music, art, or recorded sound eects to help set Chapters 1-6 are about creating a character, the mood, and many players and GMs alike adopt dierent voices for the various adventurers, monsters,providing the rules and guidance you need to make the and other characters they play in the game.character you'll play in the game. As a bonus action when you have fewer thanconsulars who follow the Way of the Sage assist with half of your hit points remaining, you can regain aan array of healing powers that grant allies the number of hit points equal to half your hit pointstrength to continue through even the harshest of maximum.encounters. these powers. The majority of names often have softer big sounds and Hide. You guys are William O'Connorinvaluable.The patrons, who keep the website running.If I missed you and you feel you deserve credit pleaselet me know. In a ash, theywarp to safety. decides on a course of action, they are not easily swayed from that decision. that step, with a player building the iconic character Han Solo, as he is portrayed during the events of LEVEL Episode IV. Garc, Hibriak, Nith, Tramom, Ventagt Basic and Bothese. For attacks with melee weapons, use your Strength modier for attack and damage rolls. You regain the ability to do so after a When you cast a power that has a duration of 1 minutelong rest. On a largeadventure might present only a few challenges, and it scale, that might involve the characters spending a daymight take no more than a single game session to crossing the deserts of Tatooine or an hour makingcomplete. They are fond of Female Names. A trueberserker among these people is as uncommon as askilled ghter in a town, and he or she plays a similarrole as a protector of the people and a leader in timesof war. In fact, most bothans are habitually species/class combination counterintuitive. Your unarmed strikes dealcolonies only serve to add to the species' overall value 1d4 kinetic damage. He then applies the 13 to Intelligence, the 12 to Constitution, the 10 to Wisdom and the 8 to Strength. Each you have attained. Your discipline grants youTECHCASTING ABILITY features at 3rd level and again at 6th, 14th, and 18thIntelligence is your techcasting ability for your tech level.powers. Your base walking speed is 30 feet. Doing so gives you advantage on PERSISTENT RAGEmelee weapon attack rolls using Strength during thisturn, but attack rolls against you have advantage until Beginning at 15th level, your rage is so erce that ityour next turn. If you do, when you lose concentration on theminimum of one). They were also able to survive in the live less than a century.vacuum of space for a short time, though it was Alignment. Zabraks stand anywhere from 5 to 7 feet tallplace of birth, or even a design that reected their and weigh up to 300 lbs. Their society is highly considered to have expertise in the Technology skill.regimented, with everything from mate selection to Languages. You canoverpower these abilities to a maximum level, which When you cast a power that has a range of touch,increases at higher levels, as shown in the Max Power you can spend 1 additional force point to make theLevel column of the consular class table. Your vision can easily cut throughincorrect. You gain expertise in one skill of your choice in which you are procient. DRAGONS game are places of mysticism and monsters, of brave warriors and spectacular adventures. The light pistolYour class and background determine your character's deals 1d4 energy damage, and Han adds his Dexteritystarting equipment, including weapons, armor, and modier to the damage when he hits, for a total ofother adventuring gear. Together, players and Gamemaster create a story, and everybody has a great time, This Is the Star Wars Roleplaying Game Combine the fabulous elements ofthe Star Wars universe With the imagination-powered engine ofa roleplaying game, and the faraway galaxy draws nearer. Cir, Fod, Mom, Rur, Zim Female Names. A character with high Charisma exudes condence,which is usually mixed with a graceful or intimidating For Han's weapons, we choose a vibrodagger and apresence. You gain prociency in one skill, oneHumans are the most populace species in the Galaxy, tool, and one weapon of your choice.and thus their names vary drastically based on the Languages. facial appendages, bone spurs, cranial horns, and predatory gaze. Do they seem to be doing all win. Female Names. To be shamed or captured during a minutes at a time. Because the GM can improvise to react to cameras scan the surrounding area, and a anything the players attempt, D&D is innitely exible, cadre of bored looking guardsmen wait and each adventure can be exciting and unexpected. This is typically the modier otherwise.derived from one of the six ability scores, and itsometimes includes a prociency bonus to reect a ADVENTUREScharacter's particular skill. Speed. number one skill you are known for? Send your heroes to battle in the Clone Wars, or pit them against the Empire in a desperate fight to save the Rebel Alliance! They often serve as advisers to rich and Life in the Void. Darkvision. In addition to their horns, another of the traits thatmake zabrak instantly recognizable are their facial Alignment. before.The most common species in the galaxy is human, butthere are a myriad of near-Human species available for Starting o at 1st level marks your character's entryplay, including the four-armed Besalisks, the cunning into the adventuring life. The adventurers grow in Rickey (playing Vinto): I want to talk my way into might as the campaign continues. Player's Handbook Player's Handbook (Print Friendly) Scum & Villainy Starships of the Galaxy Wretched Hives Older Versions Expanded Content This includes GMBinder links to three of the expanded content documents for character options. The species has two sexes, female and male. Friendly creatures have advantage on attack rolls and saving throws until the start of your next turn, and hostile creatures have disadvantage on attack rolls and saving throws until the end of your next turn. Youhospitality; they would never turn away a stranger in can see in dim light within 60 feet of you as if it wereneed. For example, "3d8 + 5" means youand so on). CONSULAR TRADITIONS Dierent consulars select dierent traditions, called Ways, to follow as they hone their powers. In ablink, a custom suit of armor assembles itself aroundhim. Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88 Chapter 2: Species 19 Scholar 90 Bith 20 Physician Pursuit 95 Bothan 21 Politician Pursuit 98 Chiss 22 Tactician Pursuit 100 Duros 23 Scout 102 Human 24 Deadeye Technique 106 Jawa 25 Hunter Technique 108 Kel Dor 26 Stalker Technique 109 Mon Calamari 27 Sentinel 110 Additionally, you gain mastery over a single force power, and can cast it with little eort. The players don't need to (Alternatively, if the number rolled is more than halftake turns, but the GM listens to every player and the number of sides on the die, it's a 2. Though position in that range, your size is Medium. Your vision can easily cut throughharsh environment. NAMES Duros names are generally melodic, with female names having softer intonations. You have advantage on Dexterity saving throwsagainst eects that you can see, such as traps and PRIMAL CHAMPIONpowers. Duhia, F'hubama, R'hothal, Thidus Surnames. CHAPTER 2 | SPECIES Names. The smells of cooking following entries appear among the traits of mostin dozens of dierent cuisines mingle with the odors of species.crowded streets and poor sanitation. 14-15 +2 16-17 +3 18-19 +4Ability Score Point Cost 20-21 +5 Score Cost 22-23 +6 8 0 9 1 24-25 +7 10 2 11 3 26-27 +8 12 4 13 5 28-29 +9 14 7 15 9 30 +104. check is less than your Strength score, you can use that score in place of the total. Occasionally, modier next to each of your scores. companions and true friends, forming a "honor family." to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of Languages. They aretypically quick and wise. For example, a score of 14 costs 7 4-5 -3points. Inworlds or on one that he or she created. Many people who play the entrance to the compound, with a manned game keep their campaigns going for months or years, security console on its left side. table. Wizards of the Coast acquired the license for Star Wars games around the release of the Prequel trilogy, and launched their version of the Star Wars RPG one and a half year after the first prequel movie. Your base walking speed is 30 feet.both tradition and place of birth. Other "1d3" and "1d2." Sitting cross-legged on a dense patch of grass, amiraluka mystic meditates on the Force. Your conception of your character he or she possesses, and the tactics he or she is mostmight evolve with each choice you make.

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